WebGL Experiments
Welcome to a collection of WebGL experiments. I enjoy messing around with 3d stuff & what better way than with WebGL and Three.js.
Please note that will have to need a browser that supports WebGL to view these experiments.
This is a WebGL conversion using Three.js of an element from the 64k OpenGL demo originally
written in Delphi
from the Sulaco
Website.
To view the Blob in action please follow this link, or click on the image.
To view the Blob in action please follow this link, or click on the image.
This is a WebGL conversion using Three.js of the Peristalsis example originally written in
Delphi
from the Sulaco Website.
To view the Peristalsis in action please follow this link, or click on the image.
To view the Peristalsis in action please follow this link, or click on the image.
This is a WebGL conversion using Three.js of an element from the 64k OpenGL demo originally
written
in Delphi
from the Sulaco
Website.
To view the Tunnel in action please follow this link, or click on the image.
To view the Tunnel in action please follow this link, or click on the image.
This is a WebGL experimental conversion of a University assignment using Three.js. The original
was written in C++ and Direct X.
Procedural terrain generation techniques are used to generate the terrain from a height map, use the arrow keys to move around.
This project is unfinished and the link to see it in action has been temporarily removed.
Procedural terrain generation techniques are used to generate the terrain from a height map, use the arrow keys to move around.
This project is unfinished and the link to see it in action has been temporarily removed.